gpu
GPU accelerating 2D Canvas and enabling 3D content for older GPUs
Today’s brings 2D Canvas improvements and a software rasterizer to Chrome.
For most Windows and Mac users, we’ve enabled GPU-accelerated rendering of 2D Canvas content, so that canvas-based games and animations run faster and feel smoother. You can go to chrome://gpu
to see which features are being accelerated. This is a tricky area to optimize, due to the wide variety of hardware and operating system configurations found in the wild. We’ve made a series of small improvements to the way this acceleration works in the latest release, and we're seeking feedback on it from our Beta users. If you notice performance problems with 2D Canvas graphics content, particularly if you’re a web developer using 2D Canvas on your site, please .
At the same time, we recognize that many people with older GPUs and graphics drivers have not been able to experience the rich content provided by technologies such as WebGL. Chrome is now able to display 3D content viaSwiftShader, a software rasterizer we licensed from TransGaming, Inc. Although SwiftShader won’t perform as well as a real GPU, it will be an improvement for many of our users on older operating systems such as Windows XP.
SwiftShader automatically kicks in for those users who cannot run content on the GPU. If you want to take a peek at what the performance is like with SwiftShader, you can use the --blacklist-accelerated-compositing
and --blacklist-webgl
flags, wait a few minutes for the automatic download to complete, and then load the relevant web page.
As always, we appreciate your willingness to try out our creaky software and look forward to your feedback and bug reports.
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Speed up Google Chrome by enabling hardware acceleration and pre-rendering
We've spent a lot of time jabbering on and on and on about hardware acceleration in the next generation of Web browsers.
The problem, however, is that no stable browsers have it turned on by default. Unless you're running Firefox 4 beta or Internet Explorer 9 RC, you're probably not enjoying hardware acceleration. Heck, our latest poll shows that almost 50% of Download Squad readers run Chrome, anyway!
Turning hardware acceleration on in Chrome 9, 10 and 11 (stable, beta and canary) is easy, and it can significantly speed up surfing on low-powered devices, like laptops -- or if you're the kind of person who has 30+ tabs open on your desktop PC. We'll show you how to turn on pre-rendering, too, which provides another nice speed boost.
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Google saddened by Chrome crashes due to outdated video drivers
Gamers and other enthusiasts know the importance of keeping their video card's drivers current, but it's not something the vast majority of the computing public pays any attention to. If the computer is running OK, there's no need to update drivers, right?
As it turns out, there's a very good reason to update: your old driver might be causing your Web browser to crash excessively. That's what Google is reporting over at the Chromium blog. If you're surfing with Chrome and using an outdated driver, it could be wreaking havoc with Chrome's GPU acceleration and WebGL features.
Along with HTML5 support and tracking protection, hardware acceleration has become part of the 'geeky trinity' of features to trumpet in next-gen Web browsers. As developers tap deep into your computer's hardware to squeeze out additional performance gains, keeping your drivers fully updated -- especially for the graphics card which is handling all that accelerated rendering -- is going to be very, very important.
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Google offers up WebGL demos to flaunt Chrome's hardware accelerated rendering
include a wall of photos by CoolIris, virtual aquarium, an animated grassy field, and a slick little paint-your-own-figurine -- on which I wasted far too much time "testing."
The Chromium blog points out that you'll need either Chromium of Chrome Canary installed to get the full experience, and you'll also want to add --enable-accelerated-2d-canvas to your shortcut to turn on the necessary (for best performance, not for WebGL) hardware acceleration features.
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3-way hardware-accelerated browser shoot-out: Chrome on top, IE9 just behind and Firefox brings up the rear (video)
After yesterday's announcement that Chrome 7 is now hardware accelerated, I instantly wanted to get the major browsers back into the ring for another screencasted deathmatch. Back when I did the 4-way speed test, only Firefox and Internet Explorer 9 featured hardware acceleration, and as a result Opera and Chrome were many orders of magnitude slower. If you watch the video, however, you'll see that's definitely no longer the case: Chrome is now the fastest of the three major browsers.
That speed comes at a price! As I discuss in the video, Chrome might be faster, but it uses significantly more resources than either IE9 or Firefox 4. Firefox is some 30% slower, but at the same time seems to use less CPU and GPU time. IE9 seems to utilize the same amount of CPU time as Chrome, but a little less of the GPU -- and it's marginally slower as a result.
What I don't know is whether this is by design or not. You'll notice that the GPU never went far above 50% -- why, with three browsers open, does it not get closer to 100%? The resources are there to be used -- why not use them?! Likewise, my CPU is still only half-used even when all three browsers are drawing 1000 frantic fishes at the same time. If you're curious, the other IE9 test drive samples all provided similar results. I wanted to try Google's 'HTML5 rocks' sample gallery, but they intentionally used elements of CSS and HTML5 that aren't yet supported in Internet Explorer 9 or Firefox 4.
In the name of science, here's some more information about my process: the screen capture does slow down each browser by a few frames per second, but relatively the figures are still accurate. I saw a small deviation in FPS when I was only running one browser at a time (probably because my CPU has multiple cores). There are a few unknown variables too, like whether the CPU core usage is defined by the app, or by the operating system (but with Chrome using more resources than IE9, you can only assume that Windows isn't unfairly biasing its own-brand browser).
If you'd like to recreate my test, you'll need to enable hardware acceleration in Firefox 4 and Chrome -- IE9 has it turned on by default:
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Firefox 4 -- grab a nightly build, navigate to about:config and add gfx.font_rendering.directwrite.enabled -- set it to 'true'
- Chrome 7 -- grab a nightly build and add the following flags to the shortcut before opening it: --enable-accelerated-compositing --enable-gpu-plugin --enable-gpu-rendering --enable-accelerated-2d-canvas
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Internet Explorer 9 destroys Chrome 6 in HTML5 speed test (video)
I think the video speaks for itself!
If you can't watch the video: IE9 is some orders of magnitude faster than HTML5 when it comes to hardware-accelerated canvas rendering.
In some other initial benchmarks, IE9 is about 30% slower than Chrome 6 in the SunSpider JavaScript benchmark -- and about 10% faster than Firefox 3.7.
I also tested FishIE with Opera and Firefox -- and believe it or not, Opera's a lot faster than both Chrome and Firefox!
Anyway, if you missed the news, IE9 developer preview 3 came out earlier today -- Lee's post has more info, if you're curious, or simply download it now.
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