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    webp

    Data Compression in Chrome Beta for Android

    Submitted by admin on Tue, 03/05/2013 - 17:02
    • chromium
    • google chrome
    • mobile
    • spdy
    • SSL
    • webp

    Today’s Chrome Beta for Android update brings your saved passwords and autofill entries from your desktop to your phone and tablet. This release also introduces an experimental data compression feature that will yield substantial bandwidth savings. This feature is powered by a connection to a SPDY proxy running on Google’s servers, paired with content optimization performed by our , specifically tuned for Chrome Beta on Android.

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    • Feed: Chromium Blog
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    Using WebP to Improve Speed

    Submitted by admin on Thu, 02/07/2013 - 15:19
    • chrome web store
    • chromium
    • google chrome
    • webp

    Since speed is critical for a good experience when using the web, at Google we’re always exploring ways to make the web faster. As it turns out, one of the biggest bang-for-the-buck ways to do that is by replacing JPEG and PNG images with . WebP offers significantly better compression than these legacy formats (around in most cases), and when you consider that over 60% of typical page sizes are images, the benefits can be substantial. WebP translates directly into less bandwidth consumption, decreased latency, faster page loads, better battery consumption on mobile, and overall happier users.

    Case in point: the uses many large promotional images and tiles on its home page, making it a very heavyweight page. The team was eager to find ways to improve its speed, without sacrificing the user experience or giving up image quality. WebP to the rescue!

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    Lossless and Transparency Modes in WebP

    Submitted by admin on Thu, 08/30/2012 - 14:38
    • chromium
    • google chrome
    • webp

    Cross-posted on the Google Developers Blog

    At Google, we are constantly looking at ways to make web pages load faster. One way to do this is by making web images smaller. This is especially important for mobile devices where smaller images save both bandwidth and battery life. Earlier this month, we released that adds support for lossless and transparency modes to compress images. This version provides CPU and memory performance comparable to or better than PNG, yet results in .

    WebP’s improved compression comes from advanced techniques such as dedicated entropy codes for different color channels, exploiting 2D locality of backward reference distances and a color cache of recently used colors. This complements basic techniques such as dictionary coding, Huffman coding and color indexing transform. We think that we've only scratched the surface in improving compression. Our newly added support for alpha transparency with lossy images promises additional gains in this space, helping make WebP an efficient replacement for PNG.

    The new WebP modes are supported natively in the latest Beta version of Chrome. The for these new WebP modes has been finalized and the has been updated. We thank the community for their valuable feedback and for helping us evolve WebP as a new image compression format for the web. We encourage you to try these new compression methods on your favorite set of images, check out the code, and continue to provide feedback.

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    • Feed: Chromium Blog
    • Original article

    Lossless and Transparency Encoding in WebP

    Submitted by admin on Fri, 11/18/2011 - 01:27
    • chromium
    • google chrome
    • webp

    In September 2010 we announced the image format with lossy compression. WebP was proposed as an alternative to JPEG, with better compression compared to JPEG images at equivalent SSIM index. We received lots of feedback, and have been busy improving the format. we announced WebP support for animation, ICC profile, XMP metadata and tiling. Today, we introduce a new mode in WebP to compress images losslessly, and support for transparency – also known as alpha channel – in both the lossless and lossy modes.

    With these new modes, you can now use WebP to better compress all types of images on the web. Photographic images typically encoded as JPEG can be encoded in WebP lossy mode to achieve smaller file size. Icons and graphics can be encoded better in WebP lossless mode than in PNG. WebP lossy with alpha can be used to create transparent images that have minimal visual degradation, yet are much smaller in file size. Animations compressed as GIFs can use animation support in WebP.

    New lossless mode

    Our main focus for lossless mode has been in compression density and simplicity in decoding. On average, we get a 45% reduction in size when starting with PNGs found on the web, and a in size compared to PNGs that are re-compressed with pngcrush and pngout. Smaller images on the page mean faster page loads.

    New transparency mode

    Today, webmasters who need transparency must encode images losslessly in PNG, leading to a significant size bloat. WebP alpha encodes images with low bits-per-pixel and provides an effective way to reduce the size of such images. Lossless compression of the alpha channel adds just over lossy (quality 90) WebP encoding. Smaller alpha overhead means richer images on webpages.

    You can find a more detailed compression study for these modes and sample images in the . The bit stream specification has not been finalized, and the encoding and decoding implementations have not yet been optimized for processing speed. We encourage you to on your favorite set of images, check out the , and provide feedback. We hope WebP will now handle all your needs for web images, and we're working to get WebP supported in more browsers.

     

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    • Feed: Chromium Blog
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    WebP in Chrome, Picasa, GMail With a Slew of New Features and Improvements

    Submitted by admin on Fri, 05/20/2011 - 13:58
    • chromium
    • google chrome
    • webp
    Since we announced , a new image format based on WebM technology and the VP8 codec, we’ve been working hard with the open web community to improve and enhance it. Today we are happy to share news about a few new features and expanded support for WebP.
     
    New Features
     
    WebP's compression algorithms have been significantly improved while remaining completely
    compatible with the previous releases. We hope the quality of a few sample images in the new gallery will .
     
    On the decoding side, we have integrated a fancy upsampler. Fancy upsampling reduces the pixelation of strong edges. You can see this feature when you zoom in, for example on a WebP image with red edges converted from this PNG original:
     
    Original image in PNG format
    Without fancy upsampling: strong stair-like pattern
    With fancy upsampling: smoother edge

     

    We also introduced the ability to incrementally decode the data as your computer downloads it from the web, a feature that allows the browser to display images without having to wait for the whole file to download. This feature is already enabled in Chrome 12.
     
    On the encoding side, to further improve quality, we focused on segmenting the picture into areas with similar compressibility. For each of these segments, we tune the amount of compression and filtering differently, and bits are redistributed where they are most useful. Take for instance the image reproduced below [1]:
     
    The easy segment contains lot of disparate signals and can be compressed more than the difficult one, which will be assigned more bits. In this example, the encoder only used two segments. By using even more segments (up to four), WebP is now able to retain many of the original details of the image [2]. This is in contrast to the frequent ringing artifacts one can clearly see in JPEG images.
     
    The uneven distribution of bits between difficult and easy area is controlled in the new encoder using the -sns parameter, short for Spatial Noise Shaping. Its value can be set from 0 to 100 (0 meaning OFF) and with a default of 80. Note that when you enable SNS, PSNR may be degraded, but the overall visual quality is much improved.
     
    We’ve added simple encoding and decoding example binaries to the . In addition, we’ve added JNI support that allows Java programs to decode WebP images. Next up is transparency, also known as Alpha channel; we’re experimenting with it now and planning to add it to the next stable version of the codec. In parallel, we continue to improve the codec’s speed and will release a complete specification for the metadata format.
     
    Increased adoption
     
    WebP is now natively supported in Chrome and Opera. Google products including GMail and Picasa Web Albums, have also added support to WebP so you can share, send and receive WebP images. WebP support is coming to AppEngine. In addition, now store images in WebP to reduce their storage needs.
     
    Users that want to manipulate WebP images can now do so using software developed by the community including Pixelmator, ImageMagick, the WebP format plugin for Photoshop and the Java VP8 decoder. The open-source community has also contributed support for Mac OS X with MacPorts packages, Linux Debian, OpenSUSE and Gentoo packages and the Apache HTTP Server. On Windows, users who want to view WebP images natively, can download the . This codec brings WebP support to such software as Microsoft Office 2010, Windows Media Center and Photo Edit.
     
    The new features, and increased adoption of WebP get us excited about its future. As always, we’re looking for more feedback as well as code contributions from the community. Let us know on the how your experiments are panning out and what new features you’d like to see in the future.
     
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    • Feed: Chromium Blog
    • Original article

    Pixelmator adds 'world first' WebP support

    Submitted by admin on Thu, 10/07/2010 - 06:47
    • Google
    • ImageEditing
    • mac
    • MacOsX
    • pixelmator
    • webp

    Google recently announced the WebP image format boasting 40% greater image compression over JPEG and JPEG2000, and just this morning we covered a plug-in that brings browser support for the fledgling standard. Now Pixelmator, the slick Mac image editing suite that we've covered several times before, has added "the world's first" WebP compatibility into its armory. In the words of the Pixelmator team:

    I am very excited to announce that Pixelmator 1.6.2 is the world's first app to bring WebP support (of any kind). What's more, it's not just some microscopic experimental support; it's complete, full, total, absolute WebP support!

    So you can use Pixelmator 1.6.2 to easily open and edit WebP images as well as save or export images or image slices to the WebP format to create smaller, better looking images. You can even use Pixelmator's Export for Web feature to adjust the degree of compression and see the adjustment preview instantly (the glorious Pixelmator's Save for Web, ha!).

    There's one small caveat however -- if you want to use WebP in Pixelmator's export for Web feature, you'll need to turn it on using the Terminal. Simply cut and paste the following, with Pixelmator closed, into Terminal:

    defaults write com.pixelmatorteam.pixelmator enableWebP YES

    Now, whether WebP will really catch on and replace the web and industry standard JPEG is anyone's guess. Pixelmator's ready, but if I were a betting man, my money would be on no. Then again, with the power of Google and their excellent Chrome browser behind it, anything is possible.

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    • Feed: Download Squad

    Google offers up to a 40% discount on all JPEGs -- with new WebP format!

    Submitted by admin on Thu, 09/30/2010 - 16:30
    • compression
    • Google
    • image
    • jpeg
    • web
    • webp

     

    There's a lot of bandwidth being wasted every single second, and Google thinks they've got a pretty snazzy new way to tackle part of the problem. Behold! The new WebP image format!

    Following in the freshly-trampled footsteps of its video cousin WebM, Google claims that average savings of about 40% over a comparable JPEG can be achieved. Curiously, the image they chose to provide CNet as an example only saved about half that.

    Either way, smaller images filesizes would lead to faster Web page loading times, and a faster Web makes everyone happy, right? There's one downside, however -- encoding in WebP takes about 8 times as long as JPEG. I'm not sure I'd even notice the difference, since eight times the fraction of a second it takes Paint.Net to save a JPEG is still a fraction of a second.

    If you find yourself getting all tingly-like waiting to take a look at WebP in action, you won't be waiting long. Google says native support is coming to Chrome "in a few weeks."

    Overheard on our team chat: "Anyone remember JPEG2000? Lol."

     
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